Game Designer
Who I Am
I’m Raven Powless, a Game Designer from Ontario, Canada. I love examining gameplay and systems design in games to find out what makes them fun. Video games and interactive digital media often present interesting problems that require even more interesting solutions.
Specialties
- Gameplay + Systems Design 
- Unreal Engine 4 / Unity Engine 
- Prototyping 
- Paper to Engine Design Implementation 
- Game Programming (C++/C#) 
Projects
Project Insight for Toil, a first person shooter game with “roguelike” elements.
Project insight for Serendipity, a vertical slice of an action-adventure game.
Dev Blog
Project production insight into MNEMONIC, a game where sacrifices must be made.
Project Insight for Toil, a first person shooter game with “roguelike” elements.
Project insight for Serendipity, a vertical slice of an action-adventure game.
 
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
    